We have formed a working group to investigate alternative technical solutions and will update the community as we progress,” writes Unity’s Jonas Echterhoff in a blog post on the company’s website. “Unity deeply understands the importance and historical relevance of Web Player-powered games, and keeping this back catalogue of games playable is something we care about. However, Unity is committed to seeking out a more permanent solution. “It is important to understand that WebGL is a different platform from the Web Player and does not match the feature set or performance of the Web Player,” Unity states.Īs for the many games already released for Unity Web Player, they will only be playable in browsers or versions of browsers supporting NPAPI. The only option for generating web content in Unity 5.4 is to use the WebGL export that is currently in preview. “Unity 5.2 and 5.3 will still be able to publish Web Player content, but Unity 5.4 (to be released in March 2016) will no longer ship with Web Player support,” says Unity. Plug-ins are a source of performance problems, crashes, and security incidents for Web users.”ĭropping support for NPAPI plug-ins also includes dropping support for Unity Web Player, and Unity has announced the deprecation of the Web Player. “Streaming video, advanced graphics and gaming features have all become native Web APIs in the past few years,” says Mozilla’s Benjamin Smedberg on the company’s blog. And Mozilla is doing it in Firefox by the end of 2016: Dropping support for NPAPI plug-ins. Microsoft never even did it in their new Edge browser. If I then close Firefox, open it, and visit our content before the Tropical Paradise page I get the "Error launching Unity Player" message again.Google already did it with the latest version of Google Chrome. Firebase provides detailed documentation and cross-platform SDKs to help you build and ship apps on Android, iOS, the web, C++, and Unity. The Tropical Paradise demo loads properly and then if I visit the page with our web player it loads without a problem. The 64-bit and 32-bit versions of Unity Web Player have separate installations that cannot interfere with one another. You can keep running Firefox to play your Unity Plugin content on Windows 10.' If I want to continue, Ill have to go back to Firefox or Chrome. The strangest thing to me is that if I close Firefox entirely, open it up again and then visit the Tropical Paradise demo first, everything works fine. Someone from Unity Technologies posted stating 'We wont be able to do anything about the plugin itself though since Edge doesnt support plugins. Here's the console log showing attempts to view our content and then the Tropical Paradise Demo:ġ01203 12:09:38 Datafile WEBSITE]/OURFILE.unit圓dġ01203 12:09:47 Loader: Start Failed (-2)ġ01203 12:09:47 Setting error display: 'Error launching Unity Player', details: 'Failed to create Unity loader', link: 1ġ01203 12:09:50 Instance 745f5266dd4154b7884b259531add7b9 shutting downġ01203 12:11:20 UnityPlayerLoading: Loading failed, trying in temp directoryġ01203 12:11:21 Loader: Start Failed (-2)ġ01203 12:11:21 Setting error display: 'Error launching Unity Player', details: 'Failed to create Unity loader', link: 1Īny thoughts on what might be causing this error? I tried uninstalling and reinstalling the plug-in as well as installing an older version of the plug-in and that didn't work. This only seems to happen in Firefox, and it is only happening on OS X 10.6.5 however it isn't consistent to all OS X 10.6.5 machines because some of our machines (running the same OS, browser, and Unity Web Player versions) do not have any problem viewing the content. Firefox or Opera), does not support the networking, HMD and haptic components. On some of our machines we're getting "Error Launching Unity Web Player" when we try to view our Unity Web Player content. Web Browser: The web version uses the Unity web player (compatible through. ![]() We're encountering an odd problem with the Unity Web Player.
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